
The game definitely used the colour palette the Sega Genesis could offer perfectly because there are no colours that looked out of place.

I love how Havoc’s hair flows in the wind as the player moves, but also the fact that it falls flat when the player stops moving. Havoc, the main character has a lot of small details, especially with how each body part looks because I could see the muscles clearly and there is plenty of definition and detail. I think the fact that each world is so different from one another makes each world actually feel like a completely different game. The backgrounds of the game are really distinctive and stand out really well because there was a lot of small details that really add to making each world look different. The first thing that I must say about High Seas Havoc is simply how gorgeous the graphics of the game are because there was so much effort put into creating the amazing aesthetics of the worlds in the game. There was also an arcade version of the game that was developed by Sega and ran using a Sega Genesis based arcade cabinet, which is also intriguing because normally games were ported from the arcade to the console, but I have not seen it the other way where a console game is ported to the arcade. There is a level in the European version called Cape Sealph was removed from the European version, which is unusual because I don’t understand why it was removed. The game was released in Japan as Captain Lang and the game was published in Europe by Codemasters in 1994, which is interesting as this is one of the changes between versions. High Seas Havoc is an action platformer developed and published by Data East for the Sega Genesis in 1993.

I preface this review by saying thank you to NZ17 for recommending this game because I had not heard of it before playing it for this review, so thank you NZ17 for the recommendation and onto the review.
